#5-13: Weapon in the Rift (5-9)

Players

Type:

Role Playing Game

System:

Pathfinder Society Organized Play

Slot(s):

#4 Saturday 2pm-6pm



Game Description

A Pathfinder Society Scenario designed for levels 5-9, running at tier 5-6 or 8-9 depending on player demand. Newbies and veterans are both welcome, and pre-gens will be available for those players without an appropriate character.

Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Game Master

Ontario Pathfinder Society

Game Master

Paul Jackson

Player

Greg Lloyd

Player

Greg

Player

Johnny

Player

Francesca

Player

Vincent

Player

Julia H



Discussion